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SIMPLE ACROBATIC

Every R/C pilot at one time or another gets the urge to see his model do something besides droning around the sky straight and level.  If you are a brand new pilot, try to hold back those urges until you've become fairly confident in your ability to fly.  That doesn't mean you can't learn to do a loop before you learn how to land, but you should at least be at the stage where you can do nice turns and make the model go where you want.

Of course, some models perform aerobatics better than others.  Trainers are designed to be stable and forgiving, so don't expect them to be able to fly inverted well or perform snap rolls and spins.  Three-channel trainers that use rudder control to turn generally have difficulty doing rolls, although almost any airplane will do nice inside loops.  As your flying skills improve and you step up to more maneuverable airplanes, the stunts shown here will be fairly easy to perform.

 

 

INSIDE LOOP

 

 

This is the simplest of maneuvers and will probably be the first one you learn.


Hold up elevator until the loop is complete. Slow-flying models may need to perform a shallow dive to build up some extra speed before pulling up into the loop. Be sure your wings are level before entering the loop or it may end up looking more like a corkscrew than a circle.

 

 

OUTSIDE LOOP
 

 

Hold down elevator until the loop is complete, using ailerons as necessary to keep the wings level

 

 

HAMMERHEAD (Stall Turn)

 

 

Pull the model straight up, and as it slows down, close the throttle and kick in full left or right rudder. The model should pivot around and fly back on the same path.
 


IMMELMANN TURN
 

 

Once you can loop and roll, the Immelmann Turn will be easy. Do a half inside loop to inverted, then half roll back to level flight.

 

 

SPLIT "S"
 


This is really an Immelmann Turn in reverse. Perform a half roll to inverted, followed by half of an inside loop, back to level flight.
 

ROLL

 


Hold full aileron in the direction of the roll until the model rotates all the way around back to level. Usually a model will lose a little bit of altitude during a roll and come out of it slightly nose down. Beginners may want to compensate for this by pulling the nose up slightly (about 10) before starting the roll.
 

SNAP ROLL

 


This is a pretty violent maneuver, but one of the most spectacular to watch. With the model flying level or slightly nose up, pull in full up elevator, plus full aileron and rudder (in the same direction) all at the same time. Release the controls to stop the snap roll.

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